﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WheelOfCivilization.Map.MapObject.Unmovable.Buildings
{
    public class BuildingObject : WorldObject
    {
        public override WorldCluster inCluster { get; protected set; }
        public override bool occupied { get; protected set; }
        public override bool movable { get; set; }
        public override bool fogged { get; set; }
        public override bool visible { get; set; }
        public override bool selected { get; set; }
        public override Point position { get; set; }
        public override int value{get;set;}

        public BuildingObject()
        {
            occupied = true;
            visible = false;
            movable = false;
            fogged = true;
            selected = false;
        }

        public override Type GetInfo()
        {
            return typeof(BuildingObject);
        }

    }
}
